Version: 2017.3
Experimental: this API is experimental and might be changed or removed in the future.

RenderPipelineAsset.GetDefaultShader

매뉴얼로 전환
public Shader GetDefaultShader ();

반환

Shader Default shader.

설명

Return the default Shader for this pipeline.

This is called whenever a Material is created in the Editor to ensure that the Material has a valid shader