Version: 2017.3

Component.GetComponentsInParent

매뉴얼로 전환
public Component[] GetComponentsInParent (Type t, bool includeInactive= false);

파라미터

t The type of Component to retrieve.
includeInactive Should inactive Components be included in the found set?

설명

Returns all components of Type type in the GameObject or any of its parents.

using UnityEngine;

public class GetComponentsInParentExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { // Disable the spring on all HingeJoints // in this game object and all its parent game objects hingeJoints = (HingeJoint[])gameObject.GetComponentsInParent(typeof(HingeJoint));

foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public T[] GetComponentsInParent (bool includeInactive);
public T[] GetComponentsInParent ();

파라미터

includeInactive Should inactive Components be included in the found set?

설명

Generic version. See the Generic Functions page for more details.