Version: 2017.3


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OnPostRender is called after a camera has finished rendering the scene.

This message is sent to all scripts attached to the camera.

See Also: onPostRender delegate.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { private bool revertFogState = false; void OnPreRender() { revertFogState = RenderSettings.fog; RenderSettings.fog = enabled; } void OnPostRender() { RenderSettings.fog = revertFogState; } }