public static Collider[] OverlapBox (Vector3 center, Vector3 halfExtents, Quaternion orientation= Quaternion.identity, int layerMask= AllLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);


center Center of the box.
halfExtents Half of the size of the box in each dimension.
orientation Rotation of the box.
layerMask A Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteraction Specifies whether this query should hit Triggers.


Collider[] Colliders that overlap with the given box.


Find all colliders touching or inside of the given box.