Version: 2017.2
public static bool Configure (Networking.ConnectionConfig config, int maxConnections);
public static bool Configure (Networking.HostTopology topology);


config Transport layer confuration object.
maxConnections The maximum number of client connections to allow.
topology Transport layer topology object to use.


bool True if successfully configured.


This configures the transport layer settings for the server.

using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { void StartServer() { ConnectionConfig config = new ConnectionConfig(); config.AddChannel(QosType.ReliableSequenced); config.AddChannel(QosType.UnreliableSequenced); config.PacketSize = 500; NetworkServer.Configure(config, 10); NetworkServer.Listen(7070); } }