Version: 2017.2
public float wetMix ;

설명

Volume of echo signal to pass to output. 0.0 to 1.0. Default = 1.0.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioEchoFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioEchoFilter>().wetMix = 1.0F; GetComponent<AudioEchoFilter>().dryMix = 1.0F; } }