Version: 2017.2
public float delay ;

설명

Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioChorusFilter))] public class ExampleClass : MonoBehaviour { void Start() { GetComponent<AudioChorusFilter>().delay = 0.1F; } }