Version: 2017.1
public void DrawRenderer (Renderer renderer, Material material, int submeshIndex= 0, int shaderPass= -1);


renderer Renderer to draw.
material Material to use.
submeshIndex Which subset of the mesh to render.
shaderPass Which pass of the shader to use (default is -1, which renders all passes).


Add a "draw renderer" command.

See Also: DrawMesh.