|mesh||The Mesh to draw.|
|submeshIndex||Which subset of the mesh to draw. This applies only to meshes that are composed of several materials.|
|material||Material to use.|
|shaderPass||Which pass of the shader to use, or -1 which renders all passes.|
|properties||Additional material properties to apply onto material just before this mesh will be drawn. See MaterialPropertyBlock.|
|bufferWithArgs||The GPU buffer containing the arguments for how many instances of this mesh to draw.|
|argsOffset||The byte offset into the buffer, where the draw arguments start.|
Add a "draw mesh with indirect instancing" command.