Version: 2017.1
public Collider collider ;

설명

The Collider that was hit.

This property is null if the ray hit nothing and not-null if it hit a Collider.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) if (hit.collider != null) hit.collider.enabled = false; } } }