Version: 2017.1
public void SetColor (ParticleSystemCustomData stream, ParticleSystem.MinMaxGradient gradient);


stream The name of the custom data stream to apply the gradient to.
gradient The gradient to be used for generating custom color data.


Set a MinMaxGradient, in order to generate custom HDR color data.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var customData = ps.customData; customData.enabled = true;

Gradient grad = new Gradient(); grad.SetKeys(new GradientColorKey[] { new GradientColorKey(, 0.0f), new GradientColorKey(, 1.0f) }, new GradientAlphaKey[] { new GradientAlphaKey(1.0f, 0.0f), new GradientAlphaKey(0.0f, 1.0f) });

customData.SetMode(ParticleSystemCustomData.Custom1, ParticleSystemCustomDataMode.Color); customData.SetColor(ParticleSystemCustomData.Custom1, grad); } }