NetworkServer.SendToAll<MSG>(short,MSG)

매뉴얼로 전환

파라미터

msg Message structure.
msgType Message type.

반환

void Success if message is sent.

설명

Send a message structure with the given type number to all connected clients.

This applies to clients that are ready and not-ready.

using UnityEngine;
using UnityEngine.Networking;

public class MyMsgTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public struct ScoreMessage { public int score; public Vector3 scorePos; }

class GameServer { void SendScore(int score, Vector3 scorePos) { ScoreMessage msg; msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendToAll(msg, MyMsgTypes.MSG_SCORE); } }