Version: 2017.1
public void SetColumn (int index, Vector4 column);


Sets a column of the matrix.

You use this to build transformation matrices using right, up and forward vectors:

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Matrix4x4 matrix = new Matrix4x4(); void Start() { matrix.SetColumn(0, transform.right); matrix.SetColumn(1, transform.up); matrix.SetColumn(2, transform.forward); Vector3 p = transform.position; matrix.SetColumn(3, new Vector4(p.x, p.y, p.z, 1)); } }

The i-th column is set from v. i must be from 0 to 3 inclusive.

See Also: GetColumn.