Version: 2017.1
public static Matrix4x4 Perspective (float fov, float aspect, float zNear, float zFar);


Creates a perspective projection matrix.

fov is the vertical field-of-view in degrees of the perspective matrix, aspect is the aspect ratio (width divided by height). zNear and zFar set up the depth clipping planes.

See Also: GL.LoadPixelMatrix, GL.LoadProjectionMatrix, GUI.matrix.