Version: 2017.1


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public void AddCommandBuffer (Rendering.LightEvent evt, Rendering.CommandBuffer buffer);
public void AddCommandBuffer (Rendering.LightEvent evt, Rendering.CommandBuffer buffer, Rendering.ShadowMapPass shadowPassMask);


evt When to execute the command buffer during rendering.
buffer The buffer to execute.
shadowPassMask A mask specifying which shadow passes to execute the buffer for.


Add a command buffer to be executed at a specified place.

Multiple command buffers can be set to execute at the same light event (or even the same buffer can be added multiple times). To remove command buffer from execution, use RemoveCommandBuffer.

Passing a shadow pass mask allows detailed control over which shadow passes will execute the buffer.

See Also: CommandBuffer, ShadowMapPass, RemoveCommandBuffer, GetCommandBuffers.