GUI.RepeatButton

매뉴얼로 전환
public static bool RepeatButton (Rect position, string text);
public static bool RepeatButton (Rect position, Texture image);
public static bool RepeatButton (Rect position, GUIContent content);
public static bool RepeatButton (Rect position, string text, GUIStyle style);
public static bool RepeatButton (Rect position, Texture image, GUIStyle style);
public static bool RepeatButton (Rect position, GUIContent content, GUIStyle style);

파라미터

position Rectangle on the screen to use for the button.
text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.

반환

bool True when the users clicks the button.

설명

Make a button that is active as long as the user holds it down.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture btnTexture; void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; } if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image"); if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }