public void SetBuffer (int kernelIndex, string name, ComputeBuffer buffer);
public void SetBuffer (int kernelIndex, int nameID, ComputeBuffer buffer);


kernelIndex For which kernel the buffer is being set. See FindKernel.
nameID Property name ID, use Shader.PropertyToID to get it.
name Name of the buffer variable in shader code.
buffer Buffer to set.


Sets an input or output compute buffer.

Buffers and textures are set per-kernel. Use FindKernel to find kernel index by function name.

Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue.

See Also: SetTexture, ComputeBuffer.