Linearly interpolates between colors a and b by t.
t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color32 colorWhite = Color.white; public Color32 colorBlack = Color.black; public Color32 lerpedColor; void Update() { lerpedColor = Color32.Lerp(colorWhite, colorBlack, Time.time); } }
See Also: LerpUnclamped.