Version: 2017.1

Assert.AreNotApproximatelyEqual

매뉴얼로 전환
public static void AreNotApproximatelyEqual (float expected, float actual);
public static void AreNotApproximatelyEqual (float expected, float actual, string message);
public static void AreNotApproximatelyEqual (float expected, float actual, float tolerance);
public static void AreNotApproximatelyEqual (float expected, float actual, float tolerance, string message);

파라미터

tolerance Tolerance of approximation.

설명

Asserts that the values are approximately not equal. An absolute error check is used for approximate equality check (|a-b| < tolerance). Default tolerance is 0.00001f.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { Rigidbody rb; void Update() { //Make sure the rigidbody never stops. //AreNotApproximatelyEqual should be used for comparing floating point variables. //Unless specified, default error tolerance will be used. Assert.AreNotApproximatelyEqual(0.0f, rb.velocity.magnitude); } }