Version: 2017.1
CloudMoolah MOO 스토어(CloudMoolah MOO store)
초기화(Initialization)

스토어 구현(Implementing a Store)

스토어는 IStore인터페이스를 구현해야 합니다. 방법은 이어지는 내용에 자세히 설명되어 있습니다.

using UnityEngine.Purchasing.Extension;

public class MyStore : IStore
{
    private IStoreCallback callback;
    public void Initialize (IStoreCallback callback)
    {
        this.callback = callback;   
    }

    public void RetrieveProducts (System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Purchasing.ProductDefinition> products)
    {
        // Fetch product information and invoke callback.OnProductsRetrieved();
    }

    public void Purchase (UnityEngine.Purchasing.ProductDefinition product, string developerPayload)
    {
        // Start the purchase flow and call either callback.OnPurchaseSucceeded() or callback.OnPurchaseFailed()
    }

    public void FinishTransaction (UnityEngine.Purchasing.ProductDefinition product, string transactionId)
    {
        // Perform transaction related housekeeping 
    }
}
CloudMoolah MOO 스토어(CloudMoolah MOO store)
초기화(Initialization)