Version: 2022.3
언어: 한국어

Renderer.localToWorldMatrix

매뉴얼로 전환
public Matrix4x4 localToWorldMatrix ;

설명

Matrix that transforms a point from local space into world space (Read Only).

Use this matrix for shader parameters and calculations related to rendering instead of Transform.localToWorldMatrix. The matrix from the Transform component does not take into account features such as static batching which modify a mesh's vertex coordinates.