Version: 2022.3
言語: 日本語
public static Unity.Jobs.JobHandle ScheduleParallelByRef (ref T jobData, int arrayLength, int innerloopBatchCount, Unity.Jobs.JobHandle dependency);

パラメーター

jobData The job and data to Schedule.
arrayLength The number of iterations the for loop will execute.
innerloopBatchCount Granularity in which workstealing is performed. A value of 32, means the job queue will steal 32 iterations and then perform them in an efficient inner loop.
dependency Dependencies are used to ensure that a job executes on worker threads after the dependency has completed execution. Making sure that two jobs reading or writing to same data do not run in parallel.

戻り値

JobHandle The handle identifying the scheduled job. Can be used as a dependency for a later job or ensure completion on the main thread.

説明

Schedule the job for concurrent execution on a number of worker threads.

See Also: IJobFor.


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