public int renderQueue ;



By default materials use render queue of the shader it uses. You can override the render queue used using this variable. Note that if a shader on the material is changed, the render queue resets to that of the shader itself.

Render queue value should be in [0..5000] range to work properly; or -1 to use the render queue from the shader.

See Also: Shader.renderQueue, RenderQueue enum, subshader tags.