struct in UnityEngine.Experimental.Rendering
Settings for RenderLoop.DrawRenderers.
DrawRendererSettings describes which subset of visible objects to render (inputFilter), how to sort them (sorting) and which shader pass to use (shaderPassName).
See Also: RenderLoop.DrawRenderers, CullResults.Cull.
| cullResults | Culling results to use. |
| flags | Other flags controlling object rendering. |
| inputFilter | Which subset of visible objects to render. |
| rendererConfiguration | What kind of per-object data to setup during rendering. |
| shaderPassName | Which shader pass to use. |
| sorting | How to sort objects during rendering. |
| DrawRendererSettings | Create a draw settings struct. |