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public var sqrMagnitude: float;
public float sqrMagnitude;


ベクトルの 2 乗の長さを返します(読み取り専用)

ベクトル v の大きさは Mathf.Sqrt(Vector3.Dot(v, v)) によって計算されます。しかし、 Sqrt の計算はとても複雑で通常の計算よりも実行に 時間がかかってしまいます。 magnitude よりも 2 乗の大きさの計算のほうがはるかに高速です - 計算は基本的に遅い Sqrt を呼び出しません。 簡単な距離を比較するためにベクトルの大きさを使用する場合、同じ結果が得られることから、 2 乗した大きさから同じように 2 乗した距離の比較を行うことができます。

See Also: magnitude.

	// detects when the other transform is closer than closeDistance
	// this is faster than using Vector3.magnitude

var other : Transform; var closeDistance = 5.0; function Update() { if (other) { var offset = other.position - transform.position; var sqrLen = offset.sqrMagnitude; // square the distance we compare with if( sqrLen < closeDistance*closeDistance ) print ("The other transform is close to me!"); } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform other; public float closeDistance = 5.0F; void Update() { if (other) { Vector3 offset = other.position - transform.position; float sqrLen = offset.sqrMagnitude; if (sqrLen < closeDistance * closeDistance) print("The other transform is close to me!"); } } }