public static bool operator == (Vector3 lhs, Vector3 rhs);


Returns true if the vectors are equal.

This will also return true for vectors that are really close to being equal.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform other; void Example() { if (other && transform.position == other.position) print("I'm at the same place as the other transform!"); } }