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Transform.localRotation

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マニュアルに切り替える
public var localRotation: Quaternion;
public Quaternion localRotation;

Description

親の Transform オブジェクトから見た相対的な回転値

Unity は内部的に Quaternions として回転を保存します。オブジェクトを回転させるには Transform.Rotate を使用します。 オイラー角で回転を変更するには Transform.localEulerAngles を使用してください。

	// Set the rotation to be the same as the parent
	transform.localRotation = Quaternion.identity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.localRotation = Quaternion.identity; } }