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Transform.localPosition

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マニュアルに切り替える
public var localPosition: Vector3;
public Vector3 localPosition;

Description

親の Transform オブジェクトから見た相対的な位置

Transform に親がいない場合は、値は Transform.position と同じになります。

	// Move the object to the same position as the parent:
	transform.localPosition = Vector3(0, 0, 0);
	
	// Get the y component of the position relative to the parent
	// and print it to the Console
	print(transform.localPosition.y);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.localPosition = new Vector3(0, 0, 0); print(transform.localPosition.y); } }

ワールド位置を計算するときに、親の Transform のワールドの回転とスケールが、ローカルの位置に適用されることに注意してください。 この意味は Transform.position が常に 1 unit である場合は 1 unit であり続け、Transform.localPosition の 1 unit はすべての祖先のスケールを得た上での値となります。