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Transform.localPosition

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マニュアルに切り替える
public var localPosition: Vector3;
public Vector3 localPosition;

Description

Position of the transform relative to the parent transform.

If the transform has no parent, it is the same as Transform.position.

Note that the parent transform's world rotation and scale are applied to the local position when calculating the world position. This means that while 1 unit in Transform.position is always 1 unit, 1 unit in Transform.localPosition will get scaled by the scale of all ancestors.

	// Move the object to the same position as the parent:
	transform.localPosition = Vector3(0, 0, 0);
	
	// Get the y component of the position relative to the parent
	// and print it to the Console
	print(transform.localPosition.y);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { transform.localPosition = new Vector3(0, 0, 0); print(transform.localPosition.y); } }