public void SetLookRotation (Vector3 view, Vector3 up= Vector3.up);


view The direction to look in.
up The vector that defines in which direction up is.


Creates a rotation with the specified forward and upwards directions.

The result is applied to this quaternion If used to orient a Transform, the Z axis will be aligned with forward/ and the Y axis with upwards, assuming these vectors are orthogonal. Logs an error if the forward direction is zero.

See Also: LookRotation.