Version: 5.4 (switch to 5.5b)
言語English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Quaternion.SetLookRotation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

マニュアルに切り替える
public function SetLookRotation(view: Vector3, up: Vector3 = Vector3.up): void;
public void SetLookRotation(Vector3 view, Vector3 up = Vector3.up);

Parameters

view The direction to look in.
up The vector that defines in which direction up is.

Description

Creates a rotation with the specified forward and upwards directions.

The result is applied to this quaternion If used to orient a Transform, the Z axis will be aligned with forward/ and the Y axis with upwards, assuming these vectors are orthogonal. Logs an error if the forward direction is zero.

See Also: LookRotation.