Version: 5.4 (switch to 5.5b)

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## Script language

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# Quaternion.operator *

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マニュアルに切り替える
public static operator *(lhs: Quaternion, rhs: Quaternion): Quaternion;
public static Quaternion operator *(Quaternion lhs, Quaternion rhs);

## Parameters

 lhs 左側のクォータ二オン rhs 右側のクォータ二オン

## Description

`lhs``lhs` の回転を組合わせます。

`lhs` * `rhs` の積の値で回転させることは、`lhs` を最初に、それから `rhs` というように 2 つの回転を順番に行うことと同じです。つまり、回転は、非可換性で、`lhs` * `rhs``rhs` * `lhs` と異なる回転を表すということに気を付けてください。

`no example available in JavaScript`
```using UnityEngine;
using System.Collections;public class ExampleClass : MonoBehaviour {
public Transform extraRotation;
// Applies the rotation of `extraRotation` to the current rotation.
void Example() {
transform.rotation *= extraRotation.rotation;
}
}```

public static operator *(rotation: Quaternion, point: Vector3): Vector3;
public static Vector3 operator *(Quaternion rotation, Vector3 point);

## Description

`point` の点に `rotation` の回転をさせます。

`no example available in JavaScript`
```using UnityEngine;
using System.Collections;// Moves the object along relativeDirection
// Usually you would use transform.Translate for this
public class ExampleClass : MonoBehaviour {
public Vector3 relativeDirection = Vector3.forward;
void Update() {
Vector3 absoluteDirection = transform.rotation * relativeDirection;
transform.position += absoluteDirection * Time.deltaTime;
}
}```