障害物がナビメッシュの周りを移動する速度
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public NavMeshObstacle obs; public Transform player; public float moveSpeed; void Start() { obs = GetComponent<NavMeshObstacle>(); } void Update() { Vector3 targetPoint = player.TransformPoint(Vector3.forward * 5.0F); Vector3 heading = player.position - transform.position.normalized; obs.velocity = heading * moveSpeed; } }