label | Password Field の前に表示するラベル |
password | 編集するパスワード |
style | オプションの GUIStyle |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
string ユーザーが入力したパスワード
パスワードを入力するフィールドを作成します。
This works just like GUILayout.PasswordField, but correctly responds to select all, etc. in the editor,
and it can have an optional label in front.
Simple window that visualizes what you have typed in the password field.
// Editor Script that creates a password field and lets you // visualize what have you typed in a label.
using UnityEditor; using UnityEngine;
public class ExampleClass : EditorWindow {
string text = "Some text here"; [MenuItem("Examples/Editor Password field usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); } void OnGUI() { text = EditorGUILayout.PasswordField("Type Something:",text); EditorGUILayout.LabelField("Written Text:", text); } }