Version: 5.4
public Vector3 relativeVelocity ;

説明

衝突した 2 つのオブジェクトの相対的な速度(読み取り専用)

// Play a sound when we hit an object with a big velocity
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void OnCollisionEnter(Collision collision) { if (collision.relativeVelocity.magnitude > 2) audio.Play(); } }