正規化されたアニメーションの再生速度。
This is most commonly used to synchronize playback speed when blending between two animations. In most cases it is easier and better to use Animation Layer syncing instead.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
public Animation anim; void Start() { anim = GetComponent<Animation>(); anim["Run"].normalizedSpeed = anim["Walk"].normalizedSpeed; } }