a
と b
の間を t で球状に補間します。パラメーター t
は、[0, 1] の範囲です。
// Interpolates rotation between the rotations "from" and "to" // (Choose from and to not to be the same as // the object you attach this script to)
var from : Transform; var to : Transform; var speed = 0.1; function Update () { transform.rotation = Quaternion.Slerp (from.rotation, to.rotation, Time.time * speed); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Transform from; public Transform to; public float speed = 0.1F; void Update() { transform.rotation = Quaternion.Slerp(from.rotation, to.rotation, Time.time * speed); } }
See Also: Lerp, SlerpUnclamped.