テクスチャのオフセットを設定します
Common texture names used by Unity's builtin shaders:
"_MainTex"
is the main diffuse texture. This can also be accessed via mainTextureOffset property.
"_BumpMap"
is the normal map.
"_Cube"
リフレクションキューブマップ
See Also: mainTextureOffset property, GetTextureOffset.
// Scroll main texture based on time
var scrollSpeed : float = 0.5; var rend: Renderer;
function Start() { rend = GetComponent.<Renderer>(); }
function Update () { var offset : float = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", Vector2(offset,0)); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float scrollSpeed = 0.5F; public Renderer rend; void Start() { rend = GetComponent<Renderer>(); } void Update() { float offset = Time.time * scrollSpeed; rend.material.SetTextureOffset("_MainTex", new Vector2(offset, 0)); } }