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// Requests info from the master server and prints // the comment of each host
function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " description: " + element.comment + "\n"); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " description: " + element.comment + "\n"); } } }