OnControllerColliderHit はキャラクターコントローラーが移動中にコライダーに衝突した際に、呼び出されます。
これはキャラクターと衝突したときにオブジェクトを押すのに使用することができます。
// this script pushes all rigidbodies that the character touches var pushPower = 2.0; function OnControllerColliderHit (hit : ControllerColliderHit) { var body : Rigidbody = hit.collider.attachedRigidbody; // no rigidbody if (body == null || body.isKinematic) return; // We dont want to push objects below us if (hit.moveDirection.y < -0.3) return; // Calculate push direction from move direction, // we only push objects to the sides never up and down var pushDir : Vector3 = Vector3 (hit.moveDirection.x, 0, hit.moveDirection.z);
// If you know how fast your character is trying to move, // then you can also multiply the push velocity by that. // Apply the push body.velocity = pushDir * pushPower; }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public float pushPower = 2.0F; void OnControllerColliderHit(ControllerColliderHit hit) { Rigidbody body = hit.collider.attachedRigidbody; if (body == null || body.isKinematic) return; if (hit.moveDirection.y < -0.3F) return; Vector3 pushDir = new Vector3(hit.moveDirection.x, 0, hit.moveDirection.z); body.velocity = pushDir * pushPower; } }