Version: 2020.3
言語: 日本語

TileData

struct in UnityEngine.Tilemaps

マニュアルに切り替える

説明

A Struct for the required data for rendering a Tile.

変数

color Color of the Tile.
flags TileFlags of the Tile.
gameObject GameObject of the Tile.
sprite Sprite to be rendered at the Tile.
transform Transform matrix of the Tile.

Did you find this page useful? Please give it a rating: