Class passed onto Tiles when information is queried from the Tiles.
| cellBounds | Returns the boundaries of the Tilemap in cell size. |
| localBounds | Returns the boundaries of the Tilemap in local space size. |
| origin | The origin of the Tilemap in cell position. |
| size | The size of the Tilemap in cells. |
| GetColor | Gets the color of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetComponent | Returns the component of type T if the GameObject of the tile map has one attached, null if it doesn't. |
| GetSprite | Gets the Sprite used in a Tile given the XYZ coordinates of a cell in the Tilemap. |
| GetTile | Gets the Tile at the given XYZ coordinates of a cell in the|Tilemap. |
| GetTileFlags | Gets the Tile Flags of the Tile at the given position. |
| GetTransformMatrix | Gets the transform matrix of a Tile given the XYZ coordinates of a cell in the Tilemap. |
| RefreshTile | Refreshes a Tile at the given XYZ coordinates of a cell in the :Tilemap. |