Version: 2020.3
言語: 日本語

GraphicsSettings

class in UnityEngine.Rendering

/

継承:Object

マニュアルに切り替える

説明

Graphics Settings のスクリプトインターフェース

Static 変数

allConfiguredRenderPipelinesAll RenderPipelineAssets that are configured
currentRenderPipelineThe current active RenderPipelineAsset taking into consideration the default and any active override.
defaultRenderingLayerMaskStores the default value for the RenderingLayerMask property of newly created Renderers.
defaultRenderPipelineThe default RenderPipelineAsset that describes how the Scene should be rendered when no override is configured.
disableBuiltinCustomRenderTextureUpdateDisables the built-in update loop for Custom Render Textures, so that you can write your own update loop.
lightsUseColorTemperatureWhether to use a Light's color temperature when calculating the final color of that Light."
lightsUseLinearIntensityIf this is true, Light intensity is multiplied against linear color values. If it is false, gamma color values are used.
logWhenShaderIsCompiledIf this is true, a log entry is made each time a shader is compiled at application runtime.
realtimeDirectRectangularAreaLightsIs the current render pipeline capable of rendering direct lighting for rectangular area Lights?
renderPipelineAssetThe RenderPipelineAsset that describes how the Scene should be rendered.
transparencySortAxisAn axis that describes the direction along which the distances of objects are measured for the purpose of sorting.
transparencySortModeソートモードの透明オブジェクト。
useScriptableRenderPipelineBatchingEnable/Disable SRP batcher (experimental) at runtime.
videoShadersIncludeModeIf and when to include video shaders in the build.

Static 関数

GetCustomShaderビルトインシェーダーの代わりに使用するカスタムシェーダーを取得します。
GetGraphicsSettingsProvides a reference to the GraphicSettings object.
GetShaderModeビルトインシェーダーモードを取得します。
HasShaderDefineReturns true if shader define was set when compiling shaders for current GraphicsTier. Graphics Tiers are only available in the Built-in Render Pipeline.
SetCustomShaderビルトインシェーダーの代わりに使用するカスタムシェーダーを設定します。
SetShaderModeビルトインシェーダーモードを設定します。

継承メンバー

変数

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameオブジェクト名

Public 関数

GetInstanceIDオブジェクトのインスタンス ID を返します
ToStringReturns the name of the object.

Static 関数

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeタイプ type から最初に見つけたアクティブのオブジェクトを返します
FindObjectsOfTypeGets a list of all loaded objects of Type type.
Instantiateoriginal のオブジェクトをクローンします

Operator

boolオブジェクトが存在するかどうか
operator !=二つのオブジェクトが異なるオブジェクトを参照しているか比較します
operator ==2つのオブジェクト参照が同じオブジェクトを参照しているか比較します。