Version: 2019.4

RenderPipelineManager

class in UnityEngine.Rendering

マニュアルに切り替える

説明

Render Pipeline manager.

Static 変数

currentPipelineReturns the instance of the current RenderPipeline.

Events

beginCameraRenderingUse this to perform per camera render logic or operations before SRP begins a Camera render. This event is issued by an SRP.
beginFrameRenderingUse this to perform pre-render logic or operations before an SRP render begins. This event is issued by an SRP.
endCameraRenderingUse this to perform per-camera render logic or operations after an SRP ends a Camera render. This event is issued by an SRP.
endFrameRenderingUse this to perform post-render logic or operations when an SRP render ends. This event is issued by an SRP.