Version: 2019.1
public static Vector2 ScreenToGUIPoint (Vector2 screenPoint);

説明

スクリーン座標から、GUI 座標に変換します

::Ref::GUIToScreenPoint から計算した値を再変換させるために使用します。

Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.

See Also: GUIUtility.GUIToScreenPoint.

using UnityEngine;

public class Example : MonoBehaviour { // Check the difference between the mouse position (Screen) and // the converted GUI positions because of the group.

void OnGUI() { Vector2 screenPos = Event.current.mousePosition; GUI.BeginGroup(new Rect(10, 10, 100, 100)); Vector2 convertedGUIPos = GUIUtility.ScreenToGUIPoint(screenPos); GUI.EndGroup(); Debug.Log("Screen: " + screenPos + " GUI: " + convertedGUIPos); } }