Late Binding is the name of a process in which you load or swap in the desired Sprite Atlas at run time via the Sprite Atlas API. This is necessary when the build does not automatically load a prepared Sprite Atlas at run time (for example, when no Sprite Atlases are included in the build.
ランタイムにスプライトアトラスのコンテンツを取得するには、以下の手順を行います。