注意: Unity 5 ではこのシェーダーは スタンダードシェーダー へと置き換わりました。
このシェーダーは通常の Diffuse (拡散)シェーダーの追加データをもつバージョンです。これにより二つ目の“Detail”(詳細)テクスチャを定義し、カメラが近づくにつれて徐々に表示されます。これは例えば、Terrain (地形)に用いることができます。低解像度のベーステクスチャを用いて、Terrain (地形)全体に引き伸ばすことができます。カメラが近づくと、低解像度のテクスチャはブラーがかかるので、これは回避しないといけません。このエフェクトを避けるには、汎用的な Detail テクスチャを作成し、地形上をタイルとして並べます。これにより、カメラが近づくと、追加の Detail が表示され、ブラーがかかることを回避できます。
Detail テクスチャはベーステクスチャ“の上に”置かれます。Detail テクスチャの暗い色はメインテクスチャを暗くし、明るい色は明るくします。Detail テクスチャは通常灰色がかっています。
このシェーダーは pixel-lit であり、Diffuse シェーダーとほぼ同等です。わずかながらにこの追加のテクスチャの分だけ高価になります。
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