このサブシステムはイベントに関するすべての要素を制御します。どの入力モジュールが現在アクティブなのか、どのゲームオブジェクトが現在 “選択されている” かということと、他の高レベルの Event System (イベントシステム) のホストを調整します。
“Update” の度にイベントシステムは呼び出しを受け取り、入力モジュールを検索し、どの 入力モジュールを今回の更新で使用するかを決定します。そして処理をモジュールに委譲します。
プロパティー | 機能 |
---|---|
First Selected | 最初に選択されたゲームオブジェクト |
Send Navigation Events | イベントシステムはナビゲーションのイベント (移動、送信、キャンセル) を有効にするか。 |
Drag Threshold | ピクセル単位でドラッグするためのソフトエリア。 |
プロパティーテーブルの下には “Add Default Input Modules” ボタンがあります。
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