Streaming Controller コンポーネントは テクスチャストリーミング システムの一部です。テクスチャストリーミングを使用してランタイムにミップマップをロードしたい場合は、ゲームオブジェクトに Streaming Controller を追加します。
Streaming Controller コンポーネントの使用方法の詳細については、テクスチャストリーミング API: テクスチャストリーミングのカメラ制御 を参照してください。
プロパティー | 説明 |
---|---|
Mip Map Bias | この設定を使用して、テクスチャストリームシステムがテクスチャに対して選択したミップマップレベルより小さい、または大きいミップマップレベルを強制的にロードできます。数値フィールドを使用して、Unity がミップマップレベルに適用するオフセットを設定します。このオフセットは、このカメラから見えるすべてのテクスチャに加えられます。 API 経由でこれを制御するには、StreamingController.streamingMipmapBias を使用します。 |
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