シンプルかつ完全なシーンの例を以下に示します。このシーンにはカメラとキューブのオブジェクトのみが含まれます。ファイルは 必ず 次の 2 行で始まる必要があることに注意してください。
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
これがないと Unity に拒否されます。その他については、インポートプロセスは省略に対して寛容に設計されています - 不足しているプロパティーのデータについて、デフォルトの値が可能なかぎり使用されます。
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!header
SerializedFile:
m_TargetPlatform: 4294967294
m_UserInformation:
--- !u!29 &1
Scene:
m_ObjectHideFlags: 0
m_PVSData:
m_QueryMode: 1
m_PVSObjectsArray: []
m_PVSPortalsArray: []
m_ViewCellSize: 1.000000
--- !u!104 &2
RenderSettings:
m_Fog: 0
m_FogColor: {r: 0.500000, g: 0.500000, b: 0.500000, a: 1.000000}
m_FogMode: 3
m_FogDensity: 0.010000
m_LinearFogStart: 0.000000
m_LinearFogEnd: 300.000000
m_AmbientLight: {r: 0.200000, g: 0.200000, b: 0.200000, a: 1.000000}
m_SkyboxMaterial: {fileID: 0}
m_HaloStrength: 0.500000
m_FlareStrength: 1.000000
m_HaloTexture: {fileID: 0}
m_SpotCookie: {fileID: 0}
m_ObjectHideFlags: 0
--- !u!127 &3
GameManager:
m_ObjectHideFlags: 0
--- !u!157 &4
LightmapSettings:
m_ObjectHideFlags: 0
m_LightProbeCloud: {fileID: 0}
m_Lightmaps: []
m_LightmapsMode: 1
m_BakedColorSpace: 0
m_UseDualLightmapsInForward: 0
m_LightmapEditorSettings:
m_Resolution: 50.000000
m_LastUsedResolution: 0.000000
m_TextureWidth: 1024
m_TextureHeight: 1024
m_BounceBoost: 1.000000
m_BounceIntensity: 1.000000
m_SkyLightColor: {r: 0.860000, g: 0.930000, b: 1.000000, a: 1.000000}
m_SkyLightIntensity: 0.000000
m_Quality: 0
m_Bounces: 1
m_FinalGatherRays: 1000
m_FinalGatherContrastThreshold: 0.050000
m_FinalGatherGradientThreshold: 0.000000
m_FinalGatherInterpolationPoints: 15
m_AOAmount: 0.000000
m_AOMaxDistance: 0.100000
m_AOContrast: 1.000000
m_TextureCompression: 0
m_LockAtlas: 0
--- !u!196 &5
NavMeshSettings:
m_ObjectHideFlags: 0
m_BuildSettings:
cellSize: 0.200000
cellHeight: 0.100000
agentSlope: 45.000000
agentClimb: 0.900000
ledgeDropHeight: 0.000000
maxJumpAcrossDistance: 0.000000
agentRadius: 0.400000
agentHeight: 1.800000
maxEdgeLength: 12
maxSimplificationError: 1.300000
regionMinSize: 8
regionMergeSize: 20
tileSize: 500
detailSampleDistance: 6.000000
detailSampleMaxError: 1.000000
accuratePlacement: 0
m_NavMesh: {fileID: 0}
--- !u!1 &6
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
importerVersion: 3
m_Component:
- 4: {fileID: 8}
- 33: {fileID: 12}
- 65: {fileID: 13}
- 23: {fileID: 11}
m_Layer: 0
m_Name: Cube
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &7
GameObject:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
importerVersion: 3
m_Component:
- 4: {fileID: 9}
- 20: {fileID: 10}
- 92: {fileID: 15}
- 124: {fileID: 16}
- 81: {fileID: 14}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
m_LocalPosition: {x: -2.618721, y: 1.028581, z: 1.131627}
m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
m_Children: []
m_Father: {fileID: 0}
--- !u!4 &9
Transform:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_LocalRotation: {x: 0.000000, y: 0.000000, z: 0.000000, w: 1.000000}
m_LocalPosition: {x: 0.000000, y: 1.000000, z: -10.000000}
m_LocalScale: {x: 1.000000, y: 1.000000, z: 1.000000}
m_Children: []
m_Father: {fileID: 0}
--- !u!20 &10
Camera:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_Enabled: 1
importerVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.192157, g: 0.301961, b: 0.474510, a: 0.019608}
m_NormalizedViewPortRect:
importerVersion: 2
x: 0.000000
y: 0.000000
width: 1.000000
height: 1.000000
near clip plane: 0.300000
far clip plane: 1000.000000
field of view: 60.000000
orthographic: 0
orthographic size: 100.000000
m_Depth: -1.000000
m_CullingMask:
importerVersion: 2
m_Bits: 4294967295
m_RenderingPath: -1
m_TargetTexture: {fileID: 0}
m_HDR: 0
--- !u!23 &11
Renderer:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_LightmapIndex: 255
m_LightmapTilingOffset: {x: 1.000000, y: 1.000000, z: 0.000000, w: 0.000000}
m_Materials:
- {fileID: 10302, guid: 0000000000000000e000000000000000, type: 0}
m_SubsetIndices:
m_StaticBatchRoot: {fileID: 0}
m_LightProbeAnchor: {fileID: 0}
m_UseLightProbes: 0
m_ScaleInLightmap: 1.000000
--- !u!33 &12
MeshFilter:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!65 &13
BoxCollider:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 6}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
importerVersion: 2
m_Size: {x: 1.000000, y: 1.000000, z: 1.000000}
m_Center: {x: 0.000000, y: 0.000000, z: 0.000000}
--- !u!81 &14
AudioListener:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_Enabled: 1
--- !u!92 &15
Behaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_Enabled: 1
--- !u!124 &16
Behaviour:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 7}
m_Enabled: 1
--- !u!1026 &17
HierarchyState:
m_ObjectHideFlags: 0
expanded: []
selection: []
scrollposition_x: 0.000000
scrollposition_y: 0.000000
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.