ストアを自作するには IStore インターフェースを実装する必要があり、各メソッドは各セクションで説明します。
using UnityEngine.Purchasing.Extension;
public class MyStore : IStore
{
private IStoreCallback callback;
public void Initialize (IStoreCallback callback)
{
this.callback = callback;
}
public void RetrieveProducts (System.Collections.ObjectModel.ReadOnlyCollection products)
{
// プロダクト情報をフェッチして以下を呼び出します
callback.OnProductsRetrieved();
}
public void Purchase (UnityEngine.Purchasing.ProductDefinition product, string developerPayload)
{
// 購買のフローを開始し、以下のどちらかを呼び出します callback.OnPurchaseSucceeded() or callback.OnPurchaseFailed()
}
public void FinishTransaction (UnityEngine.Purchasing.ProductDefinition product, string transactionId)
{
// transaction 関連の雑多な処理を行います
}
}
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