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Network Manager を Network Manager HUD とともに使用すると、NetworkManager.StartMatchmaker メソッドはマッチメイキングを有効にし、NetworkManager.matchMaker プロパティーに NetworkMatch オブジェクトを設定します。これがアクティブになると、Network Manager HUD はこれを利用し、NetworkManager 上のメソッドを呼び出して簡単にマッチメイクを実行できるようになります。
NetworkManager
には、継承して独自のクラスを作りカスタマイズできる仮想関数があります。その次に、新しくカスタマイズした NetworkManager
クラスが Matchmaker コールバックに応答する方法をカスタマイズします。
ここにコールバックとそのデフォルト実装があります。それらをオーバーライドする場合に、メソッドの中には基本実装を呼び出さなければならないものがあります。それを行わないと、Network Manager HUD を使った機能がクラッシュします。 例えば、OnMatchCreate
のデフォルト実装がそうです。これはホストを起動します。
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.Networking.Match;
public class CustomManager : NetworkManager {
public override void OnMatchCreate(bool success, string extendedInfo, MatchInfo matchInfo) {
if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnMatchCreate Success:{0}, ExtendedInfo:{1}, matchInfo:{2}", success, extendedInfo, matchInfo); }
if(success)
StartHost(matchInfo);
}
public override void OnMatchJoined(bool success, string extendedInfo, MatchInfo matchInfo) {
if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnMatchJoined Success:{0}, ExtendedInfo:{1}, matchInfo:{2}", success, extendedInfo, matchInfo); }
if(success)
StartClient(matchInfo);
}
public override void OnMatchList(bool success, string extendedInfo, List<MatchInfoSnapshot> matchList) {
if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnMatchList Success:{0}, ExtendedInfo:{1}, matchList.Count:{2}", success, extendedInfo, matchList.Count); }
matches = matchList;
}
public override void OnDestroyMatch(bool success, string extendedInfo) {
if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnDestroyMatch Success:{0}, ExtendedInfo:{1}", success, extendedInfo); }
}
public override void OnDropConnection(bool success, string extendedInfo) {
if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnDestroyMatch Success:{0}, ExtendedInfo:{1}", success, extendedInfo); }
}
public override void OnSetMatchAttributes(bool success, string extendedInfo) {
if (LogFilter.logDebug) { Debug.LogFormat("NetworkManager OnDestroyMatch Success:{0}, ExtendedInfo:{1}", success, extendedInfo); }
}
}
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